/**
 * @module Environment
 * @submodule Environment
 * @for p5
 */

function outputs(p5, fn){
  /**
   * Creates a screen reader-accessible description of shapes on the canvas.
   *
   * `textOutput()` adds a general description, list of shapes, and
   * table of shapes to the web page. The general description includes the
   * canvas size, canvas color, and number of shapes. For example,
   * `Your output is a, 100 by 100 pixels, gray canvas containing the following 2 shapes:`.
   *
   * A list of shapes follows the general description. The list describes the
   * color, location, and area of each shape. For example,
   * `a red circle at middle covering 3% of the canvas`. Each shape can be
   * selected to get more details.
   *
   * `textOutput()` uses its table of shapes as a list. The table describes the
   * shape, color, location, coordinates and area. For example,
   * `red circle location = middle area = 3%`. This is different from
   * <a href="#/p5/gridOutput">gridOutput()</a>, which uses its table as a grid.
   *
   * The `display` parameter is optional. It determines how the description is
   * displayed. If `LABEL` is passed, as in `textOutput(LABEL)`, the description
   * will be visible in a div element next to the canvas. Using `LABEL` creates
   * unhelpful duplicates for screen readers. Only use `LABEL` during
   * development. If `FALLBACK` is passed, as in `textOutput(FALLBACK)`, the
   * description will only be visible to screen readers. This is the default
   * mode.
   *
   * Read
   * <a href="/learn/accessible-labels.html">Writing accessible canvas descriptions</a>
   * to learn more about making sketches accessible.
   *
   * @method textOutput
   * @param  {(FALLBACK|LABEL)} [display] either FALLBACK or LABEL.
   *
   * @example
   * function setup() {
   *   // Add the text description.
   *   textOutput();
   *
   *   // Draw a couple of shapes.
   *   background(200);
   *   fill(255, 0, 0);
   *   circle(20, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle and a blue square on a gray background.');
   * }
   *
   * @example
   * function setup() {
   *   // Add the text description and
   *   // display it for debugging.
   *   textOutput(LABEL);
   *
   *   // Draw a couple of shapes.
   *   background(200);
   *   fill(255, 0, 0);
   *   circle(20, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle and a blue square on a gray background.');
   * }
   *
   * @example
   * function setup(){
   *  createCanvas(100, 100);
   * }
   *
   * function draw() {
   *   // Add the text description.
   *   textOutput();
   *
   *   // Draw a moving circle.
   *   background(200);
   *   let x = frameCount * 0.1;
   *   fill(255, 0, 0);
   *   circle(x, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle moves from left to right above a blue square.');
   * }
   *
   * @example
   * function setup(){
   *  createCanvas(100, 100);
   * }
   *
   * function draw() {
   *   // Add the text description and
   *   // display it for debugging.
   *   textOutput(LABEL);
   *
   *   // Draw a moving circle.
   *   background(200);
   *   let x = frameCount * 0.1;
   *   fill(255, 0, 0);
   *   circle(x, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle moves from left to right above a blue square.');
   * }
   */
  fn.textOutput = function(display) {
    // p5._validateParameters('textOutput', arguments);
    //if textOutput is already true
    if (this._accessibleOutputs.text) {
      return;
    } else {
      //make textOutput true
      this._accessibleOutputs.text = true;
      //create output for fallback
      this._createOutput('textOutput', 'Fallback');
      if (display === this.LABEL) {
        //make textOutput label true
        this._accessibleOutputs.textLabel = true;
        //create output for label
        this._createOutput('textOutput', 'Label');
      }
    }
  };

  /**
   * Creates a screen reader-accessible description of shapes on the canvas.
   *
   * `gridOutput()` adds a general description, table of shapes, and list of
   * shapes to the web page. The general description includes the canvas size,
   * canvas color, and number of shapes. For example,
   * `gray canvas, 100 by 100 pixels, contains 2 shapes:  1 circle 1 square`.
   *
   * `gridOutput()` uses its table of shapes as a grid. Each shape in the grid
   * is placed in a cell whose row and column correspond to the shape's location
   * on the canvas. The grid cells describe the color and type of shape at that
   * location. For example, `red circle`. These descriptions can be selected
   * individually to get more details. This is different from
   * <a href="#/p5/textOutput">textOutput()</a>, which uses its table as a list.
   *
   * A list of shapes follows the table. The list describes the color, type,
   * location, and area of each shape. For example,
   * `red circle, location = middle, area = 3 %`.
   *
   * The `display` parameter is optional. It determines how the description is
   * displayed. If `LABEL` is passed, as in `gridOutput(LABEL)`, the description
   * will be visible in a div element next to the canvas. Using `LABEL` creates
   * unhelpful duplicates for screen readers. Only use `LABEL` during
   * development. If `FALLBACK` is passed, as in `gridOutput(FALLBACK)`, the
   * description will only be visible to screen readers. This is the default
   * mode.
   *
   * Read
   * <a href="/learn/accessible-labels.html">Writing accessible canvas descriptions</a>
   * to learn more about making sketches accessible.
   *
   * @method gridOutput
   * @param  {(FALLBACK|LABEL)} [display] either FALLBACK or LABEL.
   *
   * @example
   * function setup() {
   *   // Add the grid description.
   *   gridOutput();
   *
   *   // Draw a couple of shapes.
   *   background(200);
   *   fill(255, 0, 0);
   *   circle(20, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle and a blue square on a gray background.');
   * }
   *
   * @example
   * function setup() {
   *   // Add the grid description and
   *   // display it for debugging.
   *   gridOutput(LABEL);
   *
   *   // Draw a couple of shapes.
   *   background(200);
   *   fill(255, 0, 0);
   *   circle(20, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle and a blue square on a gray background.');
   * }
   *
   * @example
   * function setup() {
   *   createCanvas(100, 100);
   * }
   *
   * function draw() {
   *   // Add the grid description.
   *   gridOutput();
   *
   *   // Draw a moving circle.
   *   background(200);
   *   let x = frameCount * 0.1;
   *   fill(255, 0, 0);
   *   circle(x, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle moves from left to right above a blue square.');
   * }
   *
   * @example
   * function setup(){
   *  createCanvas(100, 100);
   * }
   *
   * function draw() {
   *   // Add the grid description and
   *   // display it for debugging.
   *   gridOutput(LABEL);
   *
   *   // Draw a moving circle.
   *   background(200);
   *   let x = frameCount * 0.1;
   *   fill(255, 0, 0);
   *   circle(x, 20, 20);
   *   fill(0, 0, 255);
   *   square(50, 50, 50);
   *
   *   // Add a general description of the canvas.
   *   describe('A red circle moves from left to right above a blue square.');
   * }
   */
  fn.gridOutput = function(display) {
    // p5._validateParameters('gridOutput', arguments);
    //if gridOutput is already true
    if (this._accessibleOutputs.grid) {
      return;
    } else {
      //make gridOutput true
      this._accessibleOutputs.grid = true;
      //create output for fallback
      this._createOutput('gridOutput', 'Fallback');
      if (display === this.LABEL) {
        //make gridOutput label true
        this._accessibleOutputs.gridLabel = true;
        //create output for label
        this._createOutput('gridOutput', 'Label');
      }
    }
  };

  //helper function returns true when accessible outputs are true
  fn._addAccsOutput = function() {
    //if there are no accessible outputs create object with all false
    if (!this._accessibleOutputs) {
      this._accessibleOutputs = {
        text: false,
        grid: false,
        textLabel: false,
        gridLabel: false
      };
    }
    return this._accessibleOutputs.grid || this._accessibleOutputs.text;
  };

  //helper function that creates html structure for accessible outputs
  fn._createOutput = function(type, display) {
    let cnvId = this.canvas.id;
    //if there are no ingredients create object. this object stores data for the outputs
    if (!this.ingredients) {
      this.ingredients = {
        shapes: {},
        colors: { background: 'white', fill: 'white', stroke: 'black' },
        pShapes: '',
        pBackground: ''
      };
    }
    //if there is no dummyDOM create it
    if (!this.dummyDOM) {
      this.dummyDOM = document.getElementById(cnvId).parentNode;
    }
    let cIdT, container, inner;
    let query = '';
    if (display === 'Fallback') {
      cIdT = cnvId + type;
      container = cnvId + 'accessibleOutput';
      if (!this.dummyDOM.querySelector(`#${container}`)) {
        //if there is no canvas description (see describe() and describeElement())
        if (!this.dummyDOM.querySelector(`#${cnvId}_Description`)) {
          //create html structure inside of canvas
          this.dummyDOM.querySelector(
            `#${cnvId}`
          ).innerHTML = `<div id="${container}" role="region" aria-label="Canvas Outputs"></div>`;
        } else {
          //create html structure after canvas description container
          this.dummyDOM
            .querySelector(`#${cnvId}_Description`)
            .insertAdjacentHTML(
              'afterend',
              `<div id="${container}" role="region" aria-label="Canvas Outputs"></div>`
            );
        }
      }
    } else if (display === 'Label') {
      query = display;
      cIdT = cnvId + type + display;
      container = cnvId + 'accessibleOutput' + display;
      if (!this.dummyDOM.querySelector(`#${container}`)) {
        //if there is no canvas description label (see describe() and describeElement())
        if (!this.dummyDOM.querySelector(`#${cnvId}_Label`)) {
          //create html structure adjacent to canvas
          this.dummyDOM
            .querySelector(`#${cnvId}`)
            .insertAdjacentHTML('afterend', `<div id="${container}"></div>`);
        } else {
          //create html structure after canvas label
          this.dummyDOM
            .querySelector(`#${cnvId}_Label`)
            .insertAdjacentHTML('afterend', `<div id="${container}"></div>`);
        }
      }
    }
    //create an object to store the latest output. this object is used in _updateTextOutput() and _updateGridOutput()
    this._accessibleOutputs[cIdT] = {};
    if (type === 'textOutput') {
      query = `#${cnvId}gridOutput${query}`; //query is used to check if gridOutput already exists
      inner = `<div id="${cIdT}">Text Output<div id="${cIdT}Summary" aria-label="text output summary"><p id="${cIdT}_summary"></p><ul id="${cIdT}_list"></ul></div><table id="${cIdT}_shapeDetails" summary="text output shape details"></table></div>`;
      //if gridOutput already exists
      if (this.dummyDOM.querySelector(query)) {
        //create textOutput before gridOutput
        this.dummyDOM
          .querySelector(query)
          .insertAdjacentHTML('beforebegin', inner);
      } else {
        //create output inside of container
        this.dummyDOM.querySelector(`#${container}`).innerHTML = inner;
      }
      //store output html elements
      this._accessibleOutputs[cIdT].list = this.dummyDOM.querySelector(
        `#${cIdT}_list`
      );
    } else if (type === 'gridOutput') {
      query = `#${cnvId}textOutput${query}`; //query is used to check if textOutput already exists
      inner = `<div id="${cIdT}">Grid Output<p id="${cIdT}_summary" aria-label="grid output summary"><table id="${cIdT}_map" summary="grid output content"></table><ul id="${cIdT}_shapeDetails" aria-label="grid output shape details"></ul></div>`;
      //if textOutput already exists
      if (this.dummyDOM.querySelector(query)) {
        //create gridOutput after textOutput
        this.dummyDOM.querySelector(query).insertAdjacentHTML('afterend', inner);
      } else {
        //create output inside of container
        this.dummyDOM.querySelector(`#${container}`).innerHTML = inner;
      }
      //store output html elements
      this._accessibleOutputs[cIdT].map = this.dummyDOM.querySelector(
        `#${cIdT}_map`
      );
    }
    this._accessibleOutputs[cIdT].shapeDetails = this.dummyDOM.querySelector(
      `#${cIdT}_shapeDetails`
    );
    this._accessibleOutputs[cIdT].summary = this.dummyDOM.querySelector(
      `#${cIdT}_summary`
    );
  };

  //this function is called at the end of setup and draw if using
  //accessibleOutputs and calls update functions of outputs
  fn._updateAccsOutput = function() {
    let cnvId = this.canvas.id;
    //if the shapes are not the same as before
    if (
      JSON.stringify(this.ingredients.shapes) !== this.ingredients.pShapes ||
      this.ingredients.colors.background !== this.ingredients.pBackground
    ) {
      //save current shapes as string in pShapes
      this.ingredients.pShapes = JSON.stringify(this.ingredients.shapes);
      if (this._accessibleOutputs.text) {
        this._updateTextOutput(cnvId + 'textOutput');
      }
      if (this._accessibleOutputs.grid) {
        this._updateGridOutput(cnvId + 'gridOutput');
      }
      if (this._accessibleOutputs.textLabel) {
        this._updateTextOutput(cnvId + 'textOutputLabel');
      }
      if (this._accessibleOutputs.gridLabel) {
        this._updateGridOutput(cnvId + 'gridOutputLabel');
      }
    }
  };

  //helper function that resets all ingredients when background is called
  //and saves background color name
  fn._accsBackground = function(args) {
    //save current shapes as string in pShapes
    this.ingredients.pShapes = JSON.stringify(this.ingredients.shapes);
    this.ingredients.pBackground = this.ingredients.colors.background;
    //empty shapes JSON
    this.ingredients.shapes = {};
    //update background different
    if (this.ingredients.colors.backgroundRGBA !== args) {
      this.ingredients.colors.backgroundRGBA = args;
      this.ingredients.colors.background = this._rgbColorName(args);
    }
  };

  //helper function that gets fill and stroke of shapes
  fn._accsCanvasColors = function(f, args) {
    if (f === 'fill') {
      //update fill different
      if (this.ingredients.colors.fillRGBA !== args) {
        this.ingredients.colors.fillRGBA = args;
        this.ingredients.colors.fill = this._rgbColorName(args);
      }
    } else if (f === 'stroke') {
      //update stroke if different
      if (this.ingredients.colors.strokeRGBA !== args) {
        this.ingredients.colors.strokeRGBA = args;
        this.ingredients.colors.stroke = this._rgbColorName(args);
      }
    }
  };

  //builds ingredients.shapes used for building outputs
  fn._accsOutput = function(f, args) {
    if (f === 'ellipse' && args[2] === args[3]) {
      f = 'circle';
    } else if (f === 'rectangle' && args[2] === args[3]) {
      f = 'square';
    }
    let include = {};
    let add = true;
    let middle = _getMiddle(f, args);
    if (f === 'line') {
      //make color stroke
      include.color = this.ingredients.colors.stroke;
      //get lenght
      include.length = Math.round(
        Math.hypot(args[2] - args[0], args[3] - args[1])
      );
      //get position of end points
      let p1 = this._getPos(args[0], [1]);
      let p2 = this._getPos(args[2], [3]);
      include.loc = _canvasLocator(middle, this.width, this.height);
      if (p1 === p2) {
        include.pos = `at ${p1}`;
      } else {
        include.pos = `from ${p1} to ${p2}`;
      }
    } else {
      if (f === 'point') {
        //make color stroke
        include.color = this.ingredients.colors.stroke;
      } else {
        //make color fill
        include.color = this.ingredients.colors.fill;
        //get area of shape
        include.area = this._getArea(f, args);
      }
      //get middle of shapes
      //calculate position using middle of shape
      include.pos = this._getPos(...middle);
      //calculate location using middle of shape
      include.loc = _canvasLocator(middle, this.width, this.height);
    }
    //if it is the first time this shape is created
    if (!this.ingredients.shapes[f]) {
      this.ingredients.shapes[f] = [include];
      //if other shapes of this type have been created
    } else {
      //for every shape of this type
      for (let y in this.ingredients.shapes[f]) {
        //compare it with current shape and if it already exists make add false
        if (
          JSON.stringify(this.ingredients.shapes[f][y]) ===
          JSON.stringify(include)
        ) {
          add = false;
        }
      }
      //add shape by pushing it to the end
      if (add === true) {
        this.ingredients.shapes[f].push(include);
      }
    }
  };

  //gets middle point / centroid of shape
  function _getMiddle(f, args) {
    let x, y;
    if (
      f === 'rectangle' ||
      f === 'ellipse' ||
      f === 'arc' ||
      f === 'circle' ||
      f === 'square'
    ) {
      x = Math.round(args[0] + args[2] / 2);
      y = Math.round(args[1] + args[3] / 2);
    } else if (f === 'triangle') {
      x = (args[0] + args[2] + args[4]) / 3;
      y = (args[1] + args[3] + args[5]) / 3;
    } else if (f === 'quadrilateral') {
      x = (args[0] + args[2] + args[4] + args[6]) / 4;
      y = (args[1] + args[3] + args[5] + args[7]) / 4;
    } else if (f === 'line') {
      x = (args[0] + args[2]) / 2;
      y = (args[1] + args[3]) / 2;
    } else {
      x = args[0];
      y = args[1];
    }
    return [x, y];
  }

  //gets position of shape in the canvas
  fn._getPos = function (x, y) {
    const { x: transformedX, y: transformedY } =
      this.worldToScreen(new p5.Vector(x, y));
    const canvasWidth = this.width;
    const canvasHeight = this.height;
    if (transformedX < 0.4 * canvasWidth) {
      if (transformedY < 0.4 * canvasHeight) {
        return 'top left';
      } else if (transformedY > 0.6 * canvasHeight) {
        return 'bottom left';
      } else {
        return 'mid left';
      }
    } else if (transformedX > 0.6 * canvasWidth) {
      if (transformedY < 0.4 * canvasHeight) {
        return 'top right';
      } else if (transformedY > 0.6 * canvasHeight) {
        return 'bottom right';
      } else {
        return 'mid right';
      }
    } else {
      if (transformedY < 0.4 * canvasHeight) {
        return 'top middle';
      } else if (transformedY > 0.6 * canvasHeight) {
        return 'bottom middle';
      } else {
        return 'middle';
      }
    }
  };

  //locates shape in a 10*10 grid
  function _canvasLocator(args, canvasWidth, canvasHeight) {
    const noRows = 10;
    const noCols = 10;
    let locX = Math.floor(args[0] / canvasWidth * noRows);
    let locY = Math.floor(args[1] / canvasHeight * noCols);
    if (locX === noRows) {
      locX = locX - 1;
    }
    if (locY === noCols) {
      locY = locY - 1;
    }
    return {
      locX,
      locY
    };
  }

  //calculates area of shape
  fn._getArea = function (objectType, shapeArgs) {
    let objectArea = 0;
    if (objectType === 'arc') {
      // area of full ellipse = PI * horizontal radius * vertical radius.
      // therefore, area of arc = difference bet. arc's start and end radians * horizontal radius * vertical radius.
      // the below expression is adjusted for negative values and differences in arc's start and end radians over PI*2
      const arcSizeInRadians =
        ((shapeArgs[5] - shapeArgs[4]) % (Math.PI * 2) + Math.PI * 2) %
        (Math.PI * 2);
      objectArea = arcSizeInRadians * shapeArgs[2] * shapeArgs[3] / 8;
      if (shapeArgs[6] === 'open' || shapeArgs[6] === 'chord') {
        // when the arc's mode is OPEN or CHORD, we need to account for the area of the triangle that is formed to close the arc
        // (Ax( By −  Cy) + Bx(Cy − Ay) + Cx(Ay − By ) )/2
        const Ax = shapeArgs[0];
        const Ay = shapeArgs[1];
        const Bx =
          shapeArgs[0] + shapeArgs[2] / 2 * Math.cos(shapeArgs[4]).toFixed(2);
        const By =
          shapeArgs[1] + shapeArgs[3] / 2 * Math.sin(shapeArgs[4]).toFixed(2);
        const Cx =
          shapeArgs[0] + shapeArgs[2] / 2 * Math.cos(shapeArgs[5]).toFixed(2);
        const Cy =
          shapeArgs[1] + shapeArgs[3] / 2 * Math.sin(shapeArgs[5]).toFixed(2);
        const areaOfExtraTriangle =
          Math.abs(Ax * (By - Cy) + Bx * (Cy - Ay) + Cx * (Ay - By)) / 2;
        if (arcSizeInRadians > Math.PI) {
          objectArea = objectArea + areaOfExtraTriangle;
        } else {
          objectArea = objectArea - areaOfExtraTriangle;
        }
      }
    } else if (objectType === 'ellipse' || objectType === 'circle') {
      objectArea = 3.14 * shapeArgs[2] / 2 * shapeArgs[3] / 2;
    } else if (objectType === 'line') {
      objectArea = 0;
    } else if (objectType === 'point') {
      objectArea = 0;
    } else if (objectType === 'quadrilateral') {
      // ((x4+x1)*(y4-y1)+(x1+x2)*(y1-y2)+(x2+x3)*(y2-y3)+(x3+x4)*(y3-y4))/2
      objectArea =
        Math.abs(
          (shapeArgs[6] + shapeArgs[0]) * (shapeArgs[7] - shapeArgs[1]) +
            (shapeArgs[0] + shapeArgs[2]) * (shapeArgs[1] - shapeArgs[3]) +
            (shapeArgs[2] + shapeArgs[4]) * (shapeArgs[3] - shapeArgs[5]) +
            (shapeArgs[4] + shapeArgs[6]) * (shapeArgs[5] - shapeArgs[7])
        ) / 2;
    } else if (objectType === 'rectangle' || objectType === 'square') {
      objectArea = shapeArgs[2] * shapeArgs[3];
    } else if (objectType === 'triangle') {
      objectArea =
        Math.abs(
          shapeArgs[0] * (shapeArgs[3] - shapeArgs[5]) +
            shapeArgs[2] * (shapeArgs[5] - shapeArgs[1]) +
            shapeArgs[4] * (shapeArgs[1] - shapeArgs[3])
        ) / 2;
      // (Ax( By −  Cy) + Bx(Cy − Ay) + Cx(Ay − By ))/2
    }
    //  Store the positions of the canvas corners
    const canvasWidth = this.width * this._renderer._pixelDensity;
    const canvasHeight = this.height * this._renderer._pixelDensity;
    const canvasCorners = [
      new DOMPoint(0, 0),
      new DOMPoint(canvasWidth, 0),
      new DOMPoint(canvasWidth, canvasHeight),
      new DOMPoint(0, canvasHeight)
    ];
    //  Apply the inverse of the current transformations to the canvas corners
    const currentTransform = this._renderer.isP3D ?
      new DOMMatrix(this._renderer.uMVMatrix.mat4) :
      this.drawingContext.getTransform();
    const invertedTransform = currentTransform.inverse();
    const tc = canvasCorners.map(
      corner => corner.matrixTransform(invertedTransform)
    );
    /*  Use same shoelace formula used for quad area (above) to calculate
    the area of the canvas with inverted transformation applied */
    const transformedCanvasArea = Math.abs(
      (tc[3].x + tc[0].x) * (tc[3].y - tc[0].y) +
      (tc[0].x + tc[1].x) * (tc[0].y - tc[1].y) +
      (tc[1].x + tc[2].x) * (tc[1].y - tc[2].y)+
      (tc[2].x + tc[3].x) * (tc[2].y - tc[3].y)
    ) / 2;
    /*  Compare area of shape (minus transformations) to area of canvas
    with inverted transformation applied.
    Return percentage  */
    const untransformedArea = Math.round(
      objectArea * 100 / (transformedCanvasArea)
    );
    return untransformedArea;
  };
}

if(typeof p5 !== 'undefined'){
  outputs(p5, p5.prototype);
}

export { outputs as default };
