import { INSTANCE_ID_VARYING_NAME, NodeTypeToName, NodeType, OpCode, BaseType, OpCodeToSymbol, isStructType, StatementType, HOOK_PARAM_PREFIX, DataType, BlockType } from './strands/ir_types.js';
import { getNodeDataFromID, extractNodeTypeInfo } from './strands/ir_dag.js';
import { internalError } from './strands/strands_FES.js';
import { f as functionCallNode } from './ir_builders-CMXkjMoV.js';

var noiseGLSL = "// Based on https://github.com/stegu/webgl-noise/blob/22434e04d7753f7e949e8d724ab3da2864c17a0f/src/noise3D.glsl\n// MIT licensed, adapted for p5.strands\n\nvec3 mod289(vec3 x) {\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 mod289(vec4 x) {\n  return x - floor(x * (1.0 / 289.0)) * 289.0;\n}\n\nvec4 permute(vec4 x) {\n  return mod289(((x*34.0)+10.0)*x);\n}\n\nvec4 taylorInvSqrt(vec4 r)\n{\n  return 1.79284291400159 - 0.85373472095314 * r;\n}\n\nfloat baseNoise(vec3 v)\n{\n  const vec2  C = vec2(1.0/6.0, 1.0/3.0) ;\n  const vec4  D = vec4(0.0, 0.5, 1.0, 2.0);\n\n  // First corner\n  vec3 i  = floor(v + dot(v, C.yyy) );\n  vec3 x0 =   v - i + dot(i, C.xxx) ;\n\n  // Other corners\n  vec3 g = step(x0.yzx, x0.xyz);\n  vec3 l = 1.0 - g;\n  vec3 i1 = min( g.xyz, l.zxy );\n  vec3 i2 = max( g.xyz, l.zxy );\n\n  //   x0 = x0 - 0.0 + 0.0 * C.xxx;\n  //   x1 = x0 - i1  + 1.0 * C.xxx;\n  //   x2 = x0 - i2  + 2.0 * C.xxx;\n  //   x3 = x0 - 1.0 + 3.0 * C.xxx;\n  vec3 x1 = x0 - i1 + C.xxx;\n  vec3 x2 = x0 - i2 + C.yyy; // 2.0*C.x = 1/3 = C.y\n  vec3 x3 = x0 - D.yyy;      // -1.0+3.0*C.x = -0.5 = -D.y\n\n  // Permutations\n  i = mod289(i);\n  vec4 p = permute( permute( permute(\n          i.z + vec4(0.0, i1.z, i2.z, 1.0 ))\n        + i.y + vec4(0.0, i1.y, i2.y, 1.0 ))\n      + i.x + vec4(0.0, i1.x, i2.x, 1.0 ));\n\n  // Gradients: 7x7 points over a square, mapped onto an octahedron.\n  // The ring size 17*17 = 289 is close to a multiple of 49 (49*6 = 294)\n  float n_ = 0.142857142857; // 1.0/7.0\n  vec3  ns = n_ * D.wyz - D.xzx;\n\n  vec4 j = p - 49.0 * floor(p * ns.z * ns.z);  //  mod(p,7*7)\n\n  vec4 x_ = floor(j * ns.z);\n  vec4 y_ = floor(j - 7.0 * x_ );    // mod(j,N)\n\n  vec4 x = x_ *ns.x + ns.yyyy;\n  vec4 y = y_ *ns.x + ns.yyyy;\n  vec4 h = 1.0 - abs(x) - abs(y);\n\n  vec4 b0 = vec4( x.xy, y.xy );\n  vec4 b1 = vec4( x.zw, y.zw );\n\n  //vec4 s0 = vec4(lessThan(b0,0.0))*2.0 - 1.0;\n  //vec4 s1 = vec4(lessThan(b1,0.0))*2.0 - 1.0;\n  vec4 s0 = floor(b0)*2.0 + 1.0;\n  vec4 s1 = floor(b1)*2.0 + 1.0;\n  vec4 sh = -step(h, vec4(0.0));\n\n  vec4 a0 = b0.xzyw + s0.xzyw*sh.xxyy ;\n  vec4 a1 = b1.xzyw + s1.xzyw*sh.zzww ;\n\n  vec3 p0 = vec3(a0.xy,h.x);\n  vec3 p1 = vec3(a0.zw,h.y);\n  vec3 p2 = vec3(a1.xy,h.z);\n  vec3 p3 = vec3(a1.zw,h.w);\n\n  //Normalise gradients\n  vec4 norm = taylorInvSqrt(vec4(dot(p0,p0), dot(p1,p1), dot(p2, p2), dot(p3,p3)));\n  p0 *= norm.x;\n  p1 *= norm.y;\n  p2 *= norm.z;\n  p3 *= norm.w;\n\n  // Mix final noise value\n  vec4 m = max(0.5 - vec4(dot(x0,x0), dot(x1,x1), dot(x2,x2), dot(x3,x3)), 0.0);\n  m = m * m;\n  return 105.0 * dot( m*m, vec4( dot(p0,x0), dot(p1,x1),\n        dot(p2,x2), dot(p3,x3) ) );\n}\n\nfloat noise(vec3 st, int octaves, float ampFalloff) {\n  float result = 0.0;\n  float amplitude = 1.0;\n  float frequency = 1.0;\n\n  for (int i = 0; i < 8; i++) {\n    if (i >= octaves) break;\n    result += amplitude * baseNoise(st * frequency);\n    frequency *= 2.0;\n    amplitude *= ampFalloff;\n  }\n  return (result + 1.0) * 0.5;\n}\n";

var randomGLSL = "// _p5_hash: \"Hash without Sine\" by Dave Hoskins (https://www.shadertoy.com/view/4djSRW)\n// Mixing constants: R₂ sequence by Martin Roberts (https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/)\n//   α₁ = 1/φ₂ = 0.7548776662 (plastic constant reciprocal)\n//   α₂ = 1/φ₂² = 0.5698402910\n//   1/φ = 0.6180339887 (golden ratio conjugate)\n\nint _p5_randomCallIndex = 0;\n\nfloat _p5_hash(vec3 p) {\n  p = fract(p * vec3(0.1031, 0.1030, 0.0973));\n  p += dot(p, p.yxz + 33.33);\n  return fract((p.x + p.y) * p.z);\n}\n\nfloat random(float seed) {\n  vec2 pixelCoord = gl_FragCoord.xy;\n  float callIndex = float(_p5_randomCallIndex);\n  _p5_randomCallIndex += 1;\n  // fract(seed * α₁) normalizes large seeds (e.g. performance.now()) into [0,1)\n  // and spreads them optimally via the R₂ sequence's plastic constant\n  float s = fract(seed * 0.7548776662);\n  return _p5_hash(vec3(\n    pixelCoord.x + s,\n    pixelCoord.y + callIndex * 0.5698402910,\n    s + callIndex * 0.6180339887\n  ));\n}\n";

var randomVertGLSL = "// _p5_hash: \"Hash without Sine\" by Dave Hoskins (https://www.shadertoy.com/view/4djSRW)\n// Mixing constants: R₂ sequence by Martin Roberts (https://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/)\n//   α₁ = 1/φ₂ = 0.7548776662 (plastic constant reciprocal)\n//   α₂ = 1/φ₂² = 0.5698402910\n//   1/φ = 0.6180339887 (golden ratio conjugate)\n\nint _p5_randomCallIndex = 0;\n\nfloat _p5_hash(vec3 p) {\n  p = fract(p * vec3(0.1031, 0.1030, 0.0973));\n  p += dot(p, p.yxz + 33.33);\n  return fract((p.x + p.y) * p.z);\n}\n\nfloat random(float seed) {\n  float vid = float(gl_VertexID);\n  float callIndex = float(_p5_randomCallIndex);\n  _p5_randomCallIndex += 1;\n  float s = fract(seed * 0.7548776662);\n  return _p5_hash(vec3(\n    vid + s,\n    vid * 0.5698402910 + callIndex * 0.6180339887,\n    s + callIndex * 0.7548776662\n  ));\n}\n";

function shouldCreateTemp(dag, nodeID) {
  const nodeType = dag.nodeTypes[nodeID];
  if (nodeType !== NodeType.OPERATION) return false;
  if (dag.baseTypes[nodeID] === BaseType.SAMPLER2D) return false;
  const uses = dag.usedBy[nodeID] || [];
  return uses.length > 1;
}
const TypeNames = {
  'float1': 'float',
  'float2': 'vec2',
  'float3': 'vec3',
  'float4': 'vec4',
  'int1': 'int',
  'int2': 'ivec2',
  'int3': 'ivec3',
  'int4': 'ivec4',
  'bool1': 'bool',
  'bool2': 'bvec2',
  'bool3': 'bvec3',
  'bool4': 'bvec4',
  'mat2': 'mat2x2',
  'mat3': 'mat3x3',
  'mat4': 'mat4x4',
};
const cfgHandlers = {
  [BlockType.DEFAULT]: (blockID, strandsContext, generationContext) => {
    const { dag, cfg } = strandsContext;
    const instructions = cfg.blockInstructions[blockID] || [];
    for (const nodeID of instructions) {
      const nodeType = dag.nodeTypes[nodeID];
      if (shouldCreateTemp(dag, nodeID)) {
        const declaration = glslBackend.generateDeclaration(generationContext, dag, nodeID);
        generationContext.write(declaration);
      }
      if (nodeType === NodeType.STATEMENT) {
        glslBackend.generateStatement(generationContext, dag, nodeID);
      }
      if (nodeType === NodeType.ASSIGNMENT) {
        glslBackend.generateAssignment(generationContext, dag, nodeID);
        generationContext.visitedNodes.add(nodeID);
      }
    }
  },
  [BlockType.BRANCH](blockID, strandsContext, generationContext) {
    const { dag, cfg } = strandsContext;
    // Find all phi nodes in this branch block and declare them
    const blockInstructions = cfg.blockInstructions[blockID] || [];
    for (const nodeID of blockInstructions) {
      const node = getNodeDataFromID(dag, nodeID);
      if (node.nodeType === NodeType.PHI) {
        // Check if the phi node's first dependency already has a temp name
        const dependsOn = node.dependsOn || [];
        if (dependsOn.length > 0) {
          const firstDependency = dependsOn[0];
          const existingTempName = generationContext.tempNames[firstDependency];
          if (existingTempName) {
            // Reuse the existing temp name instead of creating a new one
            generationContext.tempNames[nodeID] = existingTempName;
            continue; // Skip declaration, just alias to existing variable
          }
        }

        // Otherwise, create a new temp variable for the phi node
        const tmp = `T${generationContext.nextTempID++}`;
        generationContext.tempNames[nodeID] = tmp;
        const T = extractNodeTypeInfo(dag, nodeID);
        const typeName = glslBackend.getTypeName(T.baseType, T.dimension);
        generationContext.write(`${typeName} ${tmp};`);
      }
    }
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
  },
  [BlockType.IF_COND](blockID, strandsContext, generationContext) {
    const { dag, cfg } = strandsContext;
    const conditionID = cfg.blockConditions[blockID];
    const condExpr = glslBackend.generateExpression(generationContext, dag, conditionID);
    generationContext.write(`if (${condExpr})`);
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
  },
  [BlockType.ELSE_COND](blockID, strandsContext, generationContext) {
    generationContext.write(`else`);
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
  },
  [BlockType.IF_BODY](blockID, strandsContext, generationContext) {
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
    this.assignPhiNodeValues(blockID, strandsContext, generationContext);
  },
  [BlockType.SCOPE_START](blockID, strandsContext, generationContext) {
    generationContext.write(`{`);
    generationContext.indent++;
  },
  [BlockType.SCOPE_END](blockID, strandsContext, generationContext) {
    generationContext.indent--;
    generationContext.write(`}`);
  },
  [BlockType.MERGE](blockID, strandsContext, generationContext) {
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
  },
  [BlockType.FUNCTION](blockID, strandsContext, generationContext) {
    this[BlockType.DEFAULT](blockID, strandsContext, generationContext);
  },
  [BlockType.FOR](blockID, strandsContext, generationContext) {
    const { dag, cfg } = strandsContext;
    const instructions = cfg.blockInstructions[blockID] || [];

    generationContext.write(`for (`);

    // Set flag to suppress semicolon on the last statement
    const originalSuppressSemicolon = generationContext.suppressSemicolon;

    for (let i = 0; i < instructions.length; i++) {
      const nodeID = instructions[i];
      const node = getNodeDataFromID(dag, nodeID);
      const isLast = i === instructions.length - 1;

      // Suppress semicolon on the last statement
      generationContext.suppressSemicolon = isLast;

      if (shouldCreateTemp(dag, nodeID)) {
        const declaration = glslBackend.generateDeclaration(generationContext, dag, nodeID);
        generationContext.write(declaration);
      }
      if (node.nodeType === NodeType.STATEMENT) {
        glslBackend.generateStatement(generationContext, dag, nodeID);
      }
      if (node.nodeType === NodeType.ASSIGNMENT) {
        glslBackend.generateAssignment(generationContext, dag, nodeID);
        generationContext.visitedNodes.add(nodeID);
      }
    }

    // Restore original flag
    generationContext.suppressSemicolon = originalSuppressSemicolon;

    generationContext.write(`)`);
  },
  assignPhiNodeValues(blockID, strandsContext, generationContext) {
    const { dag, cfg } = strandsContext;
    // Find all phi nodes that this block feeds into
    const successors = cfg.outgoingEdges[blockID] || [];
    for (const successorBlockID of successors) {
      const instructions = cfg.blockInstructions[successorBlockID] || [];
      for (const nodeID of instructions) {
        const node = getNodeDataFromID(dag, nodeID);
        if (node.nodeType === NodeType.PHI) {
          // Find which input of this phi node corresponds to our block
          const branchIndex = node.phiBlocks?.indexOf(blockID);
          if (branchIndex !== -1 && branchIndex < node.dependsOn.length) {
            const sourceNodeID = node.dependsOn[branchIndex];
            const tempName = generationContext.tempNames[nodeID];
            if (tempName && sourceNodeID !== null) {
              const sourceExpr = glslBackend.generateExpression(generationContext, dag, sourceNodeID);
              generationContext.write(`${tempName} = ${sourceExpr};`);
            }
          }
        }
      }
    }
  },
};
const glslBackend = {
  hookEntry(hookType) {
    const firstLine = `(${hookType.parameters.flatMap((param) => {
      return `${param.qualifiers?.length ? param.qualifiers.join(' ') : ''}${param.type.typeName} ${HOOK_PARAM_PREFIX}${param.name}`;
    }).join(', ')}) {`;
    return firstLine;
  },
  getNoiseShaderSnippet() {
    return noiseGLSL;
  },
  getRandomFragmentShaderSnippet() {
    return randomGLSL;
  },
  getRandomVertexShaderSnippet() {
    return randomVertGLSL;
  },
  getTypeName(baseType, dimension) {
    const primitiveTypeName = TypeNames[baseType + dimension];
    if (!primitiveTypeName) {
      return baseType;
    }
    return primitiveTypeName;
  },
  generateHookUniformKey(name, typeInfo) {
    return `${this.getTypeName(typeInfo.baseType, typeInfo.dimension)} ${name}`;
  },
  generateVaryingVariable(varName, typeInfo) {
    return `${typeInfo.fnName} ${varName}`;
  },
  generateLocalDeclaration(varName, typeInfo) {
    const typeName = typeInfo.fnName;
    return `${typeName} ${varName};`;
  },
  generateStatement(generationContext, dag, nodeID) {
    const node = getNodeDataFromID(dag, nodeID);
    // Generate the expression followed by semicolon (unless suppressed)
    const semicolon = generationContext.suppressSemicolon ? '' : ';';
    if (node.statementType === StatementType.DISCARD) {
      generationContext.write(`discard${semicolon}`);
    } else if (node.statementType === StatementType.BREAK) {
      generationContext.write(`break${semicolon}`);
    } else if (node.statementType === StatementType.EXPRESSION) {
      const exprNodeID = node.dependsOn[0];
      const expr = this.generateExpression(generationContext, dag, exprNodeID);
      generationContext.write(`${expr}${semicolon}`);
    } else if (node.statementType === StatementType.EMPTY) {
      generationContext.write(semicolon);
    } else if (node.statementType === StatementType.EARLY_RETURN) {
      const exprNodeID = node.dependsOn[0];
      const expr = this.generateExpression(generationContext, dag, exprNodeID);
      generationContext.write(`return ${expr}${semicolon}`);
    }
  },
  generateAssignment(generationContext, dag, nodeID) {
    const node = getNodeDataFromID(dag, nodeID);
    // dependsOn[0] = targetNodeID, dependsOn[1] = sourceNodeID
    const targetNodeID = node.dependsOn[0];
    const sourceNodeID = node.dependsOn[1];

    // Generate the target expression (could be variable or swizzle)
    const targetExpr = this.generateExpression(generationContext, dag, targetNodeID);
    const sourceExpr = this.generateExpression(generationContext, dag, sourceNodeID);
    const semicolon = generationContext.suppressSemicolon ? '' : ';';

    // Generate assignment if we have both target and source
    if (targetExpr && sourceExpr && targetExpr !== sourceExpr) {
      generationContext.write(`${targetExpr} = ${sourceExpr}${semicolon}`);
    }
  },
  generateDeclaration(generationContext, dag, nodeID) {
    const expr = this.generateExpression(generationContext, dag, nodeID);
    const tmp = `T${generationContext.nextTempID++}`;
    generationContext.tempNames[nodeID] = tmp;
    const T = extractNodeTypeInfo(dag, nodeID);
    const typeName = this.getTypeName(T.baseType, T.dimension);
    return `${typeName} ${tmp} = ${expr};`;
  },
  generateReturnStatement(strandsContext, generationContext, rootNodeID, returnType) {
    if (!returnType) {
      generationContext.write('return;');
      return;
    }
    const dag = strandsContext.dag;
    const rootNode = getNodeDataFromID(dag, rootNodeID);
    if (isStructType(returnType) && rootNode.identifier) {
      const structTypeInfo = returnType;
      for (let i = 0; i < structTypeInfo.properties.length; i++) {
        const prop = structTypeInfo.properties[i];
        const val = this.generateExpression(generationContext, dag, rootNode.dependsOn[i]);
        if (prop.name !== val) {
          generationContext.write(
            `${rootNode.identifier}.${prop.name} = ${val};`
          );
        }
      }
    }
    generationContext.write(`return ${this.generateExpression(generationContext, dag, rootNodeID)};`);
  },
  generateExpression(generationContext, dag, nodeID) {
    const node = getNodeDataFromID(dag, nodeID);
    if (generationContext.tempNames?.[nodeID]) {
      return generationContext.tempNames[nodeID];
    }
    switch (node.nodeType) {
      case NodeType.LITERAL:
      if (node.baseType === BaseType.FLOAT) {
        return node.value.toFixed(4);
      }
      else {
        return node.value;
      }
      case NodeType.VARIABLE:
      // Track shared variable usage context
      if (generationContext.shaderContext && generationContext.strandsContext?.sharedVariables?.has(node.identifier)) {
        const sharedVar = generationContext.strandsContext.sharedVariables.get(node.identifier);
        if (generationContext.shaderContext === 'vertex') {
          sharedVar.usedInVertex = true;
        } else if (generationContext.shaderContext === 'fragment') {
          sharedVar.usedInFragment = true;
        }
      }

      // Detect instanceID usage in fragment context and rewrite to varying name
      if (node.identifier === this.instanceIdReference() && generationContext.shaderContext === 'fragment') {
        generationContext.strandsContext._instanceIDUsedInFragment = true;
        return INSTANCE_ID_VARYING_NAME;
      }

      return node.identifier;
      case NodeType.OPERATION:
      const useParantheses = node.usedBy.length > 0;
      if (node.opCode === OpCode.Nary.CONSTRUCTOR) {
        // TODO: differentiate casts and constructors for more efficient codegen.
        // if (node.dependsOn.length === 1 && node.dimension === 1) {
        //   return this.generateExpression(generationContext, dag, node.dependsOn[0]);
        // }
        if (node.baseType === BaseType.SAMPLER2D) {
          return this.generateExpression(generationContext, dag, node.dependsOn[0]);
        }
        const T = this.getTypeName(node.baseType, node.dimension);
        const deps = node.dependsOn.map((dep) => this.generateExpression(generationContext, dag, dep));
        return `${T}(${deps.join(', ')})`;
      }
      if (node.opCode === OpCode.Nary.FUNCTION_CALL) {
        const functionArgs = node.dependsOn.map(arg =>this.generateExpression(generationContext, dag, arg));
        return `${node.identifier}(${functionArgs.join(', ')})`;
      }
      if (node.opCode === OpCode.Nary.TERNARY) {
        const [condID, trueID, falseID] = node.dependsOn;
        const cond = this.generateExpression(generationContext, dag, condID);
        const trueExpr = this.generateExpression(generationContext, dag, trueID);
        const falseExpr = this.generateExpression(generationContext, dag, falseID);
        return `(${cond} ? ${trueExpr} : ${falseExpr})`;
      }
      if (node.opCode === OpCode.Binary.MEMBER_ACCESS) {
        const [lID, rID] = node.dependsOn;
        const lName = this.generateExpression(generationContext, dag, lID);
        const rName = this.generateExpression(generationContext, dag, rID);
        return `${lName}.${rName}`;
      }
      if (node.opCode === OpCode.Unary.SWIZZLE) {
        const parentID = node.dependsOn[0];
        const parentExpr = this.generateExpression(generationContext, dag, parentID);
        return `${parentExpr}.${node.swizzle}`;
      }
      if (node.opCode === OpCode.Binary.ARRAY_ACCESS) {
        const [bufferID, indexID] = node.dependsOn;
        const bufferExpr = this.generateExpression(generationContext, dag, bufferID);
        const indexExpr = this.generateExpression(generationContext, dag, indexID);
        return `${bufferExpr}[${indexExpr}]`;
      }
      if (node.dependsOn.length === 2) {
        const [lID, rID] = node.dependsOn;
        const left  = this.generateExpression(generationContext, dag, lID);
        const right = this.generateExpression(generationContext, dag, rID);

        // Special case for modulo: use mod() function for floats in GLSL
        if (node.opCode === OpCode.Binary.MODULO) {
          const leftNode = getNodeDataFromID(dag, lID);
          const rightNode = getNodeDataFromID(dag, rID);
          // If either operand is float, use mod() function
          if (leftNode.baseType === BaseType.FLOAT || rightNode.baseType === BaseType.FLOAT) {
            return `mod(${left}, ${right})`;
          }
          // For integers, use % operator
          return `(${left} % ${right})`;
        }

        const opSym = OpCodeToSymbol[node.opCode];
        if (useParantheses) {
          return `(${left} ${opSym} ${right})`;
        } else {
          return `${left} ${opSym} ${right}`;
        }
      }
      if (node.opCode === OpCode.Unary.LOGICAL_NOT
        || node.opCode === OpCode.Unary.NEGATE
        || node.opCode === OpCode.Unary.PLUS
        ) {
        const [i] = node.dependsOn;
        const val  = this.generateExpression(generationContext, dag, i);
        const sym  = OpCodeToSymbol[node.opCode];
        return `${sym}${val}`;
      }
      case NodeType.PHI:
      // Phi nodes represent conditional merging of values
      // If this phi node has an identifier (like varying variables), use that
      if (node.identifier) {
        return node.identifier;
      }
      // Otherwise, they should have been declared as temporary variables
      // and assigned in the appropriate branches
      if (generationContext.tempNames?.[nodeID]) {
        return generationContext.tempNames[nodeID];
      } else {
        // If no temp was created, this phi node only has one input
        // so we can just use that directly
        const validInputs = node.dependsOn.filter(id => id !== null);
        if (validInputs.length > 0) {
          return this.generateExpression(generationContext, dag, validInputs[0]);
        } else {
          throw new Error(`No valid inputs for node`)
        }
      }
      case NodeType.ASSIGNMENT:
      internalError(`ASSIGNMENT nodes should not be used as expressions`);
      default:
      internalError(`${NodeTypeToName[node.nodeType]} code generation not implemented yet`);
    }
  },
  generateBlock(blockID, strandsContext, generationContext) {
    const type = strandsContext.cfg.blockTypes[blockID];
    const handler = cfgHandlers[type] || cfgHandlers[BlockType.DEFAULT];
    handler.call(cfgHandlers, blockID, strandsContext, generationContext);
  },

  createGetTextureCall(strandsContext, args) {
    // In GLSL, getTexture is straightforward - just pass through the args
    // First argument should be a texture (sampler2D), second should be coordinates
    const { id, dimension } = functionCallNode(strandsContext, 'getTexture', args, {
      overloads: [{
        params: [DataType.sampler2D, DataType.float2],
        returnType: DataType.float4
      }]
    });
    return { id, dimension };
  },

  instanceIdReference() {
    return 'gl_InstanceID';
  },

  generateInstanceIDVarying() {
    return { name: INSTANCE_ID_VARYING_NAME, declaration: `int ${INSTANCE_ID_VARYING_NAME}`, source: 'gl_InstanceID', interpolation: 'flat' };
  },
};

export { randomVertGLSL as a, glslBackend as g, randomGLSL as r };
